Héroes Uncommon¶
12 héroes de rareza Uncommon. Elegí un nivel de estrella en cada tarjeta.
Tarjetas de héroe¶
Axe¶

Every third attack deals 25% of Attack Damage as area damage.
Swings an axe, dealing 80% of Attack Damage + 100 (157) Physical Damage to nearby enemies and reducing Movement Speed by 50% for 1.3 seconds.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Swings an axe, dealing 90% of Attack Damage + 150 (247) Physical Damage to nearby enemies and reducing Movement Speed by 50% for 1.3 seconds.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Swings an axe, dealing 100% of Attack Damage + 200 (362) Physical Damage to nearby enemies and reducing Movement Speed by 50% for 1.3 seconds.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Swings an axe, dealing 120% of Attack Damage + 250 (541) Physical Damage to nearby enemies and reducing Movement Speed by 50% for 1.3 seconds.
*Research and achievement effects are not applied
Clockwork¶

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Increases the Attack Speed of 3 random summoned units on the field by 60% and extends their summon duration by 2 seconds. If there are no summoned units, deals 160 Magical Damage to 4 random enemies. *The summon duration extension effect applies only once.*
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Increases the Attack Speed of 3 random summoned units on the field by 90% and extends their summon duration by 3 seconds. If there are no summoned units, deals 210 Magical Damage to 4 random enemies. *The summon duration extension effect applies only once.*
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Increases the Attack Speed of 3 random summoned units on the field by 130% and extends their summon duration by 4 seconds. If there are no summoned units, deals 280 Magical Damage to 4 random enemies. *The summon duration extension effect applies only once.*
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Increases the Attack Speed of 3 random summoned units on the field by 180% and extends their summon duration by 6 seconds. If there are no summoned units, deals 380 Magical Damage to 4 random enemies. *The summon duration extension effect applies only once.*
*Research and achievement effects are not applied
Earthshatter¶

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Slams the ground, dealing 120% of Attack Damage (104) as Physical Damage to enemies. If the hero's Attack Damage exceeds 350, enemies are also Stunned for 2 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Slams the ground, dealing 150% of Attack Damage (196) as Physical Damage to enemies. If the hero's Attack Damage exceeds 350, enemies are also Stunned for 2 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Slams the ground, dealing 180% of Attack Damage (354) as Physical Damage to enemies. If the hero's Attack Damage exceeds 350, enemies are also Stunned for 2 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Slams the ground, dealing 220% of Attack Damage (651) as Physical Damage to enemies. If the hero's Attack Damage exceeds 350, enemies are also Stunned for 2 seconds.
*Research and achievement effects are not applied
Fisher¶

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Basic Attacks have a chance to Stun the enemy for 0.2 seconds. Throws a harpoon at the enemy, dealing 200% of Attack Damage + 600 (710) as Physical Damage and Stunning them for 5 seconds. *(Stun duration is reduced against Boss monsters)*
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Basic Attacks have a chance to Stun the enemy for 0.6 seconds. Throws a harpoon at the enemy, dealing 250% of Attack Damage + 700 (907) as Physical Damage and Stunning them for 5 seconds. *(Stun duration is reduced against Boss monsters)*
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Basic Attacks have a chance to Stun the enemy for 1.2 seconds. Throws a harpoon at the enemy, dealing 320% of Attack Damage + 860 (1260) as Physical Damage and Stunning them for 5 seconds. *(Stun duration is reduced against Boss monsters)*
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Basic Attacks have a chance to Stun the enemy for 2 seconds. Throws a harpoon at the enemy, dealing 400% of Attack Damage + 1100 (1852) as Physical Damage and Stunning them for 5 seconds. *(Stun duration is reduced against Boss monsters)*
*Research and achievement effects are not applied
Harbalist¶

Increases Mana Gain by 2 for each Star Level.
Creates a poison field that deals 45 Magical Damage every second and reduces Movement Speed by 20% for 5 seconds.
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Creates a poison field that deals 55 Magical Damage every second and reduces Movement Speed by 20% for 5 seconds.
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Creates a poison field that deals 70 Magical Damage every second and reduces Movement Speed by 20% for 5 seconds.
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Creates a poison field that deals 90 Magical Damage every second and reduces Movement Speed by 20% for 5 seconds.
*Research and achievement effects are not applied
Nightwalker¶

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Erupts a flame toward the enemy, dealing 210 Magical Damage. 20% chance to reduce Magical Armor of enemies by 10. Max 4 stacks.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Erupts a flame toward the enemy, dealing 280 Magical Damage. 20% chance to reduce Magical Armor of enemies by 10. Max 4 stacks.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Erupts a flame toward the enemy, dealing 370 Magical Damage. 20% chance to reduce Magical Armor of enemies by 10. Max 4 stacks.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Erupts a flame toward the enemy, dealing 530 Magical Damage. 20% chance to reduce Magical Armor of enemies by 10. Max 4 stacks.
*Research and achievement effects are not applied
Phantom¶

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a beam of light that deals 700 Magical Damage to the enemy Restores 30 Mana if the enemy is killed by this skill.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a beam of light that deals 1050 Magical Damage to the enemy Restores 30 Mana if the enemy is killed by this skill.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a beam of light that deals 1580 Magical Damage to the enemy Restores 30 Mana if the enemy is killed by this skill.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a beam of light that deals 2200 Magical Damage to the enemy Restores 30 Mana if the enemy is killed by this skill.
*Research and achievement effects are not applied
Pirate¶

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Throws a dagger that deals 140% of Attack Damage + 140 (214) as Physical Damage.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Throws a dagger that deals 180% of Attack Damage + 180 (324) as Physical Damage.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Throws a dagger that deals 260% of Attack Damage + 230 (542) as Physical Damage.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Throws a dagger that deals 340% of Attack Damage + 330 (942) as Physical Damage.
*Research and achievement effects are not applied
Sharp Shooter¶

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Aims at the enemy and fires an arrow that deals 500% of Attack Damage + 500 (780) as Physical Damage.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Aims at the enemy and fires an arrow that deals 620% of Attack Damage + 800 (1320) as Physical Damage.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Aims at the enemy and fires an arrow that deals 780% of Attack Damage + 1100 (2082) as Physical Damage.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Aims at the enemy and fires an arrow that deals 1000% of Attack Damage + 1800 (3690) as Physical Damage.
*Research and achievement effects are not applied
Shelter¶

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
On hit, has a chance to Knock Back the enemy. Creates a Cube of Light at a random position for 8 seconds. Heroes on the tile gain 45 Attack Damage and 45% Skill Damage.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
On hit, has a chance to Knock Back the enemy. Creates a Cube of Light at a random position for 8 seconds. Heroes on the tile gain 60 Attack Damage and 60% Skill Damage.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
On hit, has a chance to Knock Back the enemy. Creates a Cube of Light at a random position for 8 seconds. Heroes on the tile gain 80 Attack Damage and 80% Skill Damage.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
On hit, has a chance to Knock Back the enemy. Creates a Cube of Light at a random position for 8 seconds. Heroes on the tile gain 110 Attack Damage and 110% Skill Damage.
*Research and achievement effects are not applied
Sylph¶

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Creates a tornado that deals 160 Magical Damage. Movement Speed scales with Attack Speed.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Creates a tornado that deals 220 Magical Damage. Movement Speed scales with Attack Speed.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Creates a tornado that deals 310 Magical Damage. Movement Speed scales with Attack Speed.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Creates a tornado that deals 430 Magical Damage. Movement Speed scales with Attack Speed.
*Research and achievement effects are not applied
Tidecrusher¶

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a powerful stream of water, Knocking Back enemies and dealing 320 Magical Damage. *(Knockback distance increases with skill level)*
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a powerful stream of water, Knocking Back enemies and dealing 480 Magical Damage. *(Knockback distance increases with skill level)*
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a powerful stream of water, Knocking Back enemies and dealing 720 Magical Damage. *(Knockback distance increases with skill level)*
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a powerful stream of water, Knocking Back enemies and dealing 1060 Magical Damage. *(Knockback distance increases with skill level)*
*Research and achievement effects are not applied