Héroes Common¶
13 héroes de rareza Common. Elegí un nivel de estrella en cada tarjeta.
Tarjetas de héroe¶
Archer¶

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 70 (106) as Physical Damage to up to 3 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 90 (144) as Physical Damage to up to 4 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 120 (201) as Physical Damage to up to 5 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 180 (302) as Physical Damage to up to 8 enemies.
*Research and achievement effects are not applied
Astrologer¶

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 80 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 120 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 190 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 300 Magical Damage per attack.
*Research and achievement effects are not applied
Boomber¶

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 150 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 250 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 420 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 650 Magical Damage.
*Research and achievement effects are not applied
Crystal Guardian¶

Increases Skill Damage by 40% based on Max Mana.
Fires 3 crystal projectiles that deal 150 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 4 crystal projectiles that deal 190 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 5 crystal projectiles that deal 230 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 6 crystal projectiles that deal 280 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied
Defender¶

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 20% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 25% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 30% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 40% for 6 seconds.
*Research and achievement effects are not applied
Grovetender¶

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 120 Magical Damage and Binds enemies it touches for 0.8 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 230 Magical Damage and Binds enemies it touches for 1 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 350 Magical Damage and Binds enemies it touches for 1.2 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 500 Magical Damage and Binds enemies it touches for 1.5 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied
Huntress¶

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 60% of Attack Damage (27) as Physical Damage and Stunning them for 0.3 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 80% of Attack Damage (54) as Physical Damage and Stunning them for 0.4 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 110% of Attack Damage (112) as Physical Damage and Stunning them for 0.6 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 150% of Attack Damage (229) as Physical Damage and Stunning them for 1 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied
Leaf Guard¶

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 130% of Attack Damage (45) as Physical Damage. On hit, it Knocks Back the target and deals 80 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 170% of Attack Damage (90) as Physical Damage. On hit, it Knocks Back the target and deals 150 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 210% of Attack Damage (168) as Physical Damage. On hit, it Knocks Back the target and deals 250 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 270% of Attack Damage (324) as Physical Damage. On hit, it Knocks Back the target and deals 380 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied
Milisha¶

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 100% of Attack Damage + 50 (110) as Physical Damage. Attack Damage increases by 10 for each enemy hit, up to 20.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 140% of Attack Damage + 80 (206) as Physical Damage. Attack Damage increases by 15 for each enemy hit, up to 45.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 200% of Attack Damage + 120 (390) as Physical Damage. Attack Damage increases by 20 for each enemy hit, up to 80.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 300% of Attack Damage + 180 (789) as Physical Damage. Attack Damage increases by 25 for each enemy hit, up to 125.
*Research and achievement effects are not applied
Oracle¶

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 7. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 7 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 11. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 11 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 15. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 15 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 20. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 20 for 10 seconds.
*Research and achievement effects are not applied
River¶

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 250 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 120 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 430 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 180 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 650 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 270 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 880 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 370 Magical Damage to enemies within range.
*Research and achievement effects are not applied
Tinker¶

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 150% of the hero's Attack Damage (75), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 120% of the hero's Attack Damage (90), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 90% of the hero's Attack Damage (101), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 70% of the hero's Attack Damage (118), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied
Warrior¶

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 150% of Attack Damage + 200 (294) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 190% of Attack Damage + 200 (380) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 250% of Attack Damage + 200 (557) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 380% of Attack Damage + 200 (1017) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied