Héroes Rare¶
10 héroes de rareza Rare. Elegí un nivel de estrella en cada tarjeta.
Tarjetas de héroe¶
Headhunter¶

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 70% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 48% of Attack Damage + 60 (92) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 75% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 55% of Attack Damage + 70 (126) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 85% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 65% of Attack Damage + 80 (179) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 100% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 80% of Attack Damage + 100 (284) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied
Ice Elemental¶

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 100 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 140 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 210 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 300 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied
Martialist¶

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 180 (285) as Physical Damage to enemies. Upon casting, Attack increases by 100 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 210 (367) as Physical Damage to enemies. Upon casting, Attack increases by 110 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 250 (487) as Physical Damage to enemies. Upon casting, Attack increases by 120 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 300 (655) as Physical Damage to enemies. Upon casting, Attack increases by 140 for 10 seconds.
*Research and achievement effects are not applied
PathFinder¶

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 15 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 25 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 40 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 60 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied
Rogue¶

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 300% of Attack Damage (204) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 340% of Attack Damage (346) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 400% of Attack Damage (612) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 470% of Attack Damage (1081) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied
Sand Pyromancer¶

Increases Mana Gain by 2 for each Star Level.
Deals 650 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 900 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 1300 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 1800 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied
Slient¶

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 180 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 250 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 400 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 620 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied
Storm Warrior¶

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (112) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 45% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (168) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 60% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (252) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 75% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (378) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 100% of Attack Damage as Physical Damage
*Research and achievement effects are not applied
Viper¶

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 300 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 8.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 580 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 12.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 850 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 16.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 1200 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 20.
*Research and achievement effects are not applied
Yaksha¶

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 30% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 100 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 40% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 140 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 60% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 220 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 85% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 310 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied