Common Heroes¶
13 heroes of Common rarity. Pick a star level on any card.
Hero cards¶
Archer¶

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 70 (106) as Physical Damage to up to 3 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 90 (144) as Physical Damage to up to 4 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 120 (201) as Physical Damage to up to 5 enemies.
*Research and achievement effects are not applied

For each equipped item, Mana Gain is reduced by 1, and Attack Speed is increased by 10%.
Deals 100% of Attack Damage + 180 (302) as Physical Damage to up to 8 enemies.
*Research and achievement effects are not applied
Astrologer¶

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 80 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 120 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 190 Magical Damage per attack.
*Research and achievement effects are not applied

Restores 10 Mana to heroes on both sides (adjacent tiles) when casting a skill.
Summons an orb for 8 seconds that deals 300 Magical Damage per attack.
*Research and achievement effects are not applied
Boomber¶

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 150 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 250 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 420 Magical Damage.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Throws a bomb that deals 650 Magical Damage.
*Research and achievement effects are not applied
Crystal Guardian¶

Increases Skill Damage by 40% based on Max Mana.
Fires 3 crystal projectiles that deal 150 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 4 crystal projectiles that deal 190 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 5 crystal projectiles that deal 230 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Fires 6 crystal projectiles that deal 280 Magical Damage and reduce Movement Speed by 30% for 7 seconds
*Research and achievement effects are not applied
Defender¶

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 20% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 25% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 30% for 6 seconds.
*Research and achievement effects are not applied

Basic attacks against enemies with more than 100% Health Stun nearby enemies for 5 seconds. Stun duration is reduced to 50% against Bosses.
Increases the Attack Speed of nearby (adjacent tiles) heroes by 40% for 6 seconds.
*Research and achievement effects are not applied
Grovetender¶

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 120 Magical Damage and Binds enemies it touches for 0.8 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 230 Magical Damage and Binds enemies it touches for 1 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 350 Magical Damage and Binds enemies it touches for 1.2 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Summons a root that immediately deals 500 Magical Damage and Binds enemies it touches for 1.5 seconds. *(Boss monsters cannot be Bound)*
*Research and achievement effects are not applied
Huntress¶

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 60% of Attack Damage (27) as Physical Damage and Stunning them for 0.3 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 80% of Attack Damage (54) as Physical Damage and Stunning them for 0.4 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 110% of Attack Damage (112) as Physical Damage and Stunning them for 0.6 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Throws a bouncing chakram at an enemy, dealing 150% of Attack Damage (229) as Physical Damage and Stunning them for 1 seconds. The attack bounces up to 6 times.
*Research and achievement effects are not applied
Leaf Guard¶

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 130% of Attack Damage (45) as Physical Damage. On hit, it Knocks Back the target and deals 80 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 170% of Attack Damage (90) as Physical Damage. On hit, it Knocks Back the target and deals 150 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 210% of Attack Damage (168) as Physical Damage. On hit, it Knocks Back the target and deals 250 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires a leaf arrow that deals 270% of Attack Damage (324) as Physical Damage. On hit, it Knocks Back the target and deals 380 Magical Damage to surrounding enemies.
*Research and achievement effects are not applied
Milisha¶

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 100% of Attack Damage + 50 (110) as Physical Damage. Attack Damage increases by 10 for each enemy hit, up to 20.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 140% of Attack Damage + 80 (206) as Physical Damage. Attack Damage increases by 15 for each enemy hit, up to 45.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 200% of Attack Damage + 120 (390) as Physical Damage. Attack Damage increases by 20 for each enemy hit, up to 80.
*Research and achievement effects are not applied

Every third attack deals 25% of Attack Damage as area damage.
Stabs the enemy with a spear, dealing 300% of Attack Damage + 180 (789) as Physical Damage. Attack Damage increases by 25 for each enemy hit, up to 125.
*Research and achievement effects are not applied
Oracle¶

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 7. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 7 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 11. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 11 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 15. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 15 for 10 seconds.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Increases Range by 20. Upon casting, increases the Range of nearby(adjacent tiles) heroes by 20 for 10 seconds.
*Research and achievement effects are not applied
River¶

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 250 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 120 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 430 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 180 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 650 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 270 Magical Damage to enemies within range.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
Fires a water ball that deals 880 Magical Damage and Binds the hit target in a water prison for 4.5 seconds. If there are 2 or more Ocean Trait heroes nearby (adjacent tiles), fires an additional water ball. If the target is already imprisoned, deals 370 Magical Damage to enemies within range.
*Research and achievement effects are not applied
Tinker¶

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 150% of the hero's Attack Damage (75), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 120% of the hero's Attack Damage (90), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 90% of the hero's Attack Damage (101), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
Deploys a crossbow turret that attacks for 8 seconds. It has 70% of the hero's Attack Damage (118), and every third attack fires a piercing arrow.
*Research and achievement effects are not applied
Warrior¶

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 150% of Attack Damage + 200 (294) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 190% of Attack Damage + 200 (380) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 250% of Attack Damage + 200 (557) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Knocks Back the enemy and deals 380% of Attack Damage + 200 (1017) as Physical Damage. Deals an additional 20% damage if the target is an Elite or higher monster. *(Knock Back distance increases with skill level)*
*Research and achievement effects are not applied