Rare Heroes¶
10 heroes of Rare rarity. Pick a star level on any card.
Hero cards¶
Headhunter¶

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 70% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 48% of Attack Damage + 60 (92) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 75% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 55% of Attack Damage + 70 (126) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 85% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 65% of Attack Damage + 80 (179) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied

Prioritizes distant enemies and increases Range by 6. Deals bonus damage based on distance to the target: 8.0% per 10 Range.
Basic attacks have a 100% chance to apply Hunter's Mark to the target. *(Marks can stack and are not shared between heroes.)* Casting the skill bursts the mark, dealing 80% of Attack Damage + 100 (284) as Physical Damage per stack to enemies around the target.
*Research and achievement effects are not applied
Ice Elemental¶

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 100 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 140 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 210 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied

Increases Skill Damage by 40% based on Max Mana.
Creates 5 ice pillars, each dealing 300 Magical Damage to enemies in the area and reducing Movement Speed by 30%.
*Research and achievement effects are not applied
Martialist¶

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 180 (285) as Physical Damage to enemies. Upon casting, Attack increases by 100 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 210 (367) as Physical Damage to enemies. Upon casting, Attack increases by 110 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 250 (487) as Physical Damage to enemies. Upon casting, Attack increases by 120 for 10 seconds.
*Research and achievement effects are not applied

Restores 5 Mana when a nearby (adjacent tile) Ocean Trait hero casts a skill.
For each nearby (adjacent tiles) Ocean trait hero, Attack Speed increases by 25%. Basic Attacks have a 15% chance to deal 150% of Attack Damage + 300 (655) as Physical Damage to enemies. Upon casting, Attack increases by 140 for 10 seconds.
*Research and achievement effects are not applied
PathFinder¶

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 15 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 25 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 40 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied

Critical Hits deal 50% of Attack Damage as bonus Magical Damage and restore 3 Mana.
Grants 60 Mana to 4 random nearby (adjacent tiles) heroes.
*Research and achievement effects are not applied
Rogue¶

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 300% of Attack Damage (204) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 340% of Attack Damage (346) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 400% of Attack Damage (612) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied

Has a chance to drop an item when this hero kills an enemy. Drop Chance: 5.0%.
Deals 470% of Attack Damage (1081) as Physical Damage. Deals 50% more damage when attacking from behind.
*Research and achievement effects are not applied
Sand Pyromancer¶

Increases Mana Gain by 2 for each Star Level.
Deals 650 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 900 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 1300 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied

Increases Mana Gain by 2 for each Star Level.
Deals 1800 Magical Damage to enemies and pulls them into one spot. *(Boss monsters take damage but are not pulled)*
*Research and achievement effects are not applied
Slient¶

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 180 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 250 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 400 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied

Has a chance to cast a more powerful skill when casting a skill. Chance: 15.0%.
Binds up to 5 enemies for 5 seconds, dealing 620 Magical Damage to them every second. Boss monsters cannot be Bound.
*Research and achievement effects are not applied
Storm Warrior¶

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (112) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 45% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (168) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 60% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (252) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 75% of Attack Damage as Physical Damage
*Research and achievement effects are not applied

After casting a skill 3 times, the hero enters an Overheated state for 10 seconds. This state removes Mana Gain delay and increases Attack Speed by 50%. (Cooldown: 15 seconds)
When attacking, there is a chance to trigger lightning, dealing 200% of Attack Damage (378) and stunning the target for 3 seconds *(Stun effect does not apply to boss monsters)* Upon using the skill, a spinning axe is summoned around the hero for 6.5 seconds Enemies hit by the axe take 100% of Attack Damage as Physical Damage
*Research and achievement effects are not applied
Viper¶

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 300 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 8.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 580 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 12.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 850 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 16.
*Research and achievement effects are not applied

Increases Attack Damage by 5 and Skill Damage by 5% for each other hero on the field with the Resonance Trait. Max 5 stacks.
Fires five poisonous projectiles, each dealing 1200 Magical Damage. Enemies hit have Physical and Magical Armor reduced by 20.
*Research and achievement effects are not applied
Yaksha¶

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 30% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 100 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 40% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 140 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 60% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 220 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied

Defeating an enemy increases Attack Damage by 1 and Skill Damage by 1%. Max 50 stacks.
Gains 85% Attack Speed for 6 seconds, and basic attacks are replaced with sword aura that deals 310 Magical Damage. The size of the sword aura increases based on Max Mana.
*Research and achievement effects are not applied