Legendary Heroes¶
3 heroes of Legendary rarity. Pick a star level on any card.
Hero cards¶
Flare¶

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Randomly summons either a red or blue orb. The orb orbits the hero for 12 seconds, attacking enemies. Red Orb: Deals 230 Magical Damage as area damage. Blue Orb: Deals 450 Magical Damage as single-target damage, with Critical Damage applied.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Randomly summons either a red or blue orb. The orb orbits the hero for 12 seconds, attacking enemies. Red Orb: Deals 350 Magical Damage as area damage. Blue Orb: Deals 810 Magical Damage as single-target damage, with Critical Damage applied.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Randomly summons either a red or blue orb. The orb orbits the hero for 12 seconds, attacking enemies. Red Orb: Deals 500 Magical Damage as area damage. Blue Orb: Deals 1240 Magical Damage as single-target damage, with Critical Damage applied.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Randomly summons either a red or blue orb. The orb orbits the hero for 12 seconds, attacking enemies. Red Orb: Deals 700 Magical Damage as area damage. Blue Orb: Deals 1730 Magical Damage as single-target damage, with Critical Damage applied.
*Research and achievement effects are not applied
Force¶

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Pulls enemies into one spot and creates an arcane field that deals damage for 8 seconds. Enemies within the field take 380 Magical Damage every 1 second, with Movement Speed reduced by 20% and Damage Reduction by 20. Every 3th cast, unleashes a wave, dealing 800 Magical Damage to enemies.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Pulls enemies into one spot and creates an arcane field that deals damage for 8 seconds. Enemies within the field take 480 Magical Damage every 1 second, with Movement Speed reduced by 20% and Damage Reduction by 28. Every 3th cast, unleashes a wave, dealing 1100 Magical Damage to enemies.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Pulls enemies into one spot and creates an arcane field that deals damage for 8 seconds. Enemies within the field take 590 Magical Damage every 1 second, with Movement Speed reduced by 20% and Damage Reduction by 36. Every 3th cast, unleashes a wave, dealing 1500 Magical Damage to enemies.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Pulls enemies into one spot and creates an arcane field that deals damage for 8 seconds. Enemies within the field take 720 Magical Damage every 1 second, with Movement Speed reduced by 20% and Damage Reduction by 45. Every 3th cast, unleashes a wave, dealing 2100 Magical Damage to enemies.
*Research and achievement effects are not applied
Silver Knight¶

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Swings a flaming sword, dealing 200% of Attack Damage + 800 (1060) as Physical Damage to a random enemy within range, up to 10 times. Critical Damage is applied, and deals 30% additional damage to Elite monsters and below.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Swings a flaming sword, dealing 300% of Attack Damage + 1200 (1785) as Physical Damage to a random enemy within range, up to 10 times. Critical Damage is applied, and deals 30% additional damage to Elite monsters and below.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Swings a flaming sword, dealing 420% of Attack Damage + 1700 (2930) as Physical Damage to a random enemy within range, up to 10 times. Critical Damage is applied, and deals 30% additional damage to Elite monsters and below.
*Research and achievement effects are not applied

Defeating 75 monsters increases this hero's Star Level. Only one Solar Trait hero can be on the field.
Swings a flaming sword, dealing 600% of Attack Damage + 2300 (4940) as Physical Damage to a random enemy within range, up to 10 times. Critical Damage is applied, and deals 30% additional damage to Elite monsters and below.
*Research and achievement effects are not applied