Shrines¶
16 shrines that can appear during a run.
Abundance Shrine¶

Gain 1 Gold.
Health Shrine¶

Restore 3 Life.
Stone Shrine¶

Gain a random Common equipment item.
Hunter Shrine¶

Summon 1 random Uncommon hero.
Holy Shrine¶

Restore 5 Life.
Oblivion Shrine¶

Reduces the Movement Speed of all monsters on the field by 90% for 7 seconds.
(Cannot be activated with the Debility Shrine)
Fire Shrine¶

Removes all debuffs from heroes.
(Some debuffs are excluded)
Knowledge Shrine¶

Gain 14 XP.
(Cannot be activated with the Wisdom Shrine)
Curse Shrine¶

After this shrine is activated, all Normal and Elite monsters spawn with 25% less Health.
(Applies to up to 260 monsters)
Gem Shrine¶

Gain a random treasure. The treasure's tier increases based on the number of Elite monsters defeated.
(0: Common / 24: Uncommon / 36: Rare / 48: Epic)
Blessing Shrine¶

Increases the amount of Elixirs gained upon victory by 20%.
Vampiric Shrine¶

Upon defeating a Normal or Elite monster, there is a 2% chance to restore 1 Life.
Beast Shrine¶

After activation, no XP is gained for the next 10 waves.
(This effect does not apply in Boss Rush)
Solar Shrine¶

Summon a random Solar Trait hero. The summoned hero has a Star Level of 1.
Wisdom Shrine¶

Gain 22 XP.
(Cannot be activated with the Knowledge Shrine)
Debility Shrine¶

Reduces the Movement Speed of all monsters on the field by 95% for 16 seconds.
(Cannot be activated with the Oblivion Shrine)